AcceleratXR offers over 20 unique systems and features to help you build any game your team can dream of. Don’t waste time writing cloud scripts for things that should just work out of the box.
Connect players across any device and platform whether its console, mobile, PC, and VR. With AcceleratXR, cross-play is easy.
Our SDK easily integrates with any engine in minutes; including deep integration to Unreal and Unity. Integrate any of our back-end services directly into existing infrastructure. Our flexibility is endless!
Whether running AcceleratXR in your cloud or ours you have complete and total control over your data. Don’t risk lost or stolen data using shared databases on someone else’s backend. Take back control of your data.
AcceleratXR provides total access to our source code. Don’t just wonder what is happening under the hood, dig in and find out!
Since the very beginning we understood that AcceleratXR was a perfect solution for our project. The ready-to-go backend and the plug-and-play Unreal plugin have allowed us to hugely decrease the time-to-market. The AXR team always supported us with advice and suggestions and promptly helped us with any issue. Without their technology and their expertise Hexarchia would never be released.
AcceleratXR has been the easiest backend I worked with, I was able to implement everything I needed with ease and whenever I needed help there was always someone to help me.
The most customizable BaaS available on the market with access to underlaying kubernetes infrastructure. Perfect alternative to self hosting.
Anyone can get started building with the AcceleratXR platform at no initial cost. Download the source code, browse the documentation online, and connect with our developer community on Discord– Pay nothing until you succeed!
Access to exclusive premium features, priority bug fixes and direct technical assistance from the AcceleratXR™ team. Our support subscription plans offer best-in-class SLA and a reduced total cost of ownership.
Let us be your LiveOps team. We offer fully-managed hosting services to cover the infrastructure, scaling issues, bandwidth costs, and software updates for your project. Pricing is simple– Only pay for the active users each month.
A generalist of many languages, Ryan routinely finds himself in a variety of development projects. From MMORPGs and MOBAs to mobile animation engines to web cryptocurrency apps his contracting career in game development has taken him into many coding environments. The prospect of a new challenge continually driving him, his focus remains to efficiently help people take their interactive ideas from paper to deployment.
A veteran of the games industry Jean-Philippe has worked on some of the biggest franchises reaching millions of players globally. While his specialty has led to the development of ground-breaking engine and server technology for multi-player games like Kung Fu Panda World, Hawken and XCOM 2 his passion lies in bringing truly immersive social experiences to the masses. Jean-Philippe envisions the Oasis is real and its creation isn’t controlled by a single organization or corporation but by a collective of global developers using democratized tools and infrastructure like AcceleratXR.
Justin Walker is a game designer and engineer with 10 years of experience. He has worked on varying projects in the children’s gaming space from system and game design to UI and Web-Services. Recently, he has worked in the mobile space developing apps and games for clients in need of his particular skills and talents. His hobbies include writing and music production. He is an ardent believer in Dan Harmon’s story circle.